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Very creative, but quite unfortunate that it didn't run on my device.
I watched Yonderu's (James) playthrough, though, and I really enjoyed the idea and execution of the multi-window style.

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Oh I'm sorry to hear that! Do you have any more details on why it doesn't run on your device? Glad you liked it though. 

After extraction, the window popped up, then killed itself instantly. There's no sign of any Godot operation in the task manager after that as far as I noticed, but the cursor was then blipping in high frequency. The blipping stopped after I deleted the extracted file that I ran.

Pretty weird, but I heard from Smart that some other devices also couldn't run the game as well. So, the problem might be something dependency-related methinks. (I do have Godot installed, though, for the record.)

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Supaa unique. Didn't know Godot can do this. 10/10 

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Thanks for trying out the game and glad you like it. 

I also didn't know Godot could do this until that time that I was just looking at my daily youtube recommendations to see WindowKill and was very facinated by the idea. So I went to do some research and found out the game was made with Godot as Godot 4.0+ had improved Window features that also allows Windows to not be embedded (Be separated from the main window) 

Someone made a really good tutorial on Github so I decided to follow it. 

I didn't make a lot of levels as this was my first time using Godot so I needed to learn a lot of stuff.